nautilus_common/component.rs
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// -------------------------------------------------------------------------------------------------
// Copyright (C) 2015-2024 Nautech Systems Pty Ltd. All rights reserved.
// https://nautechsystems.io
//
// Licensed under the GNU Lesser General Public License Version 3.0 (the "License");
// You may not use this file except in compliance with the License.
// You may obtain a copy of the License at https://www.gnu.org/licenses/lgpl-3.0.en.html
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// -------------------------------------------------------------------------------------------------
use crate::enums::ComponentState;
pub struct PreInitialized;
pub struct Ready;
pub struct Starting;
pub struct Running;
pub struct Stopping;
pub struct Stopped;
pub struct Resuming;
pub struct Degrading;
pub struct Degraded;
pub struct Faulting;
pub struct Faulted;
pub struct Disposed;
pub trait State {
fn state() -> ComponentState;
}
impl State for PreInitialized {
fn state() -> ComponentState {
ComponentState::PreInitialized
}
}
impl State for Ready {
fn state() -> ComponentState {
ComponentState::Ready
}
}
impl State for Starting {
fn state() -> ComponentState {
ComponentState::Starting
}
}
impl State for Running {
fn state() -> ComponentState {
ComponentState::Running
}
}
impl State for Stopping {
fn state() -> ComponentState {
ComponentState::Stopping
}
}
impl State for Stopped {
fn state() -> ComponentState {
ComponentState::Stopped
}
}
impl State for Resuming {
fn state() -> ComponentState {
ComponentState::Resuming
}
}
impl State for Degrading {
fn state() -> ComponentState {
ComponentState::Degrading
}
}
impl State for Degraded {
fn state() -> ComponentState {
ComponentState::Degraded
}
}
impl State for Faulting {
fn state() -> ComponentState {
ComponentState::Faulting
}
}
impl State for Faulted {
fn state() -> ComponentState {
ComponentState::Faulted
}
}
impl State for Disposed {
fn state() -> ComponentState {
ComponentState::Disposed
}
}