nautilus_execution/engine/config.rs
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// -------------------------------------------------------------------------------------------------
// Copyright (C) 2015-2024 Nautech Systems Pty Ltd. All rights reserved.
// https://nautechsystems.io
//
// Licensed under the GNU Lesser General Public License Version 3.0 (the "License");
// You may not use this file except in compliance with the License.
// You may obtain a copy of the License at https://www.gnu.org/licenses/lgpl-3.0.en.html
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// -------------------------------------------------------------------------------------------------
use serde::{Deserialize, Serialize};
/// Configuration for `ExecutionEngine` instances.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ExecutionEngineConfig {
/// If the cache should be loaded on initialization
#[serde(default = "default_true")]
pub load_cache: bool,
/// If order state snapshot lists are persisted to a backing database.
/// Snapshots will be taken at every order state update (when events are applied).
#[serde(default)]
pub snapshot_orders: bool,
/// If position state snapshot lists are persisted to a backing database.
/// Snapshots will be taken at position opened, changed and closed (when events are applied).
#[serde(default)]
pub snapshot_positions: bool,
/// The interval (seconds) at which additional position state snapshots are persisted
/// If None then no additional snapshots will be taken
#[serde(default)]
pub snapshot_positions_interval_secs: Option<f64>,
/// If debug mode is active (will provide extra debug logging)
#[serde(default)]
pub debug: bool,
}
const fn default_true() -> bool {
true
}
impl Default for ExecutionEngineConfig {
fn default() -> Self {
Self {
load_cache: true,
snapshot_orders: false,
snapshot_positions: false,
snapshot_positions_interval_secs: None,
debug: false,
}
}
}