NodeState

Enum NodeState 

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#[repr(u8)]
pub enum NodeState { Idle = 0, Starting = 1, Running = 2, ShuttingDown = 3, Stopped = 4, }
Expand description

Lifecycle state of the LiveNode runner.

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Idle = 0

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Starting = 1

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Running = 2

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ShuttingDown = 3

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Stopped = 4

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impl NodeState

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pub const fn from_u8(value: u8) -> Self

Creates a NodeState from its u8 representation.

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Panics if the value is not a valid NodeState discriminant (0-4).

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pub const fn as_u8(self) -> u8

Returns the u8 representation of this state.

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pub const fn is_running(&self) -> bool

Returns whether the state is Running.

Trait Implementations§

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impl Clone for NodeState

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fn clone(&self) -> NodeState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NodeState

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fn default() -> NodeState

Returns the “default value” for a type. Read more
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impl PartialEq for NodeState

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fn eq(&self, other: &NodeState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for NodeState

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impl Eq for NodeState

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impl StructuralPartialEq for NodeState

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

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